best bow draw for clearing tree tops for antenna
This is a guide to the Bow, a weapon in Monster Hunter Rise: Sunbreak (MH Rise). Read on to learn about new Bow controls and combos, how to use Bow Power Shots, Bow Coating and Shot Types, how to aim properly using the Bow, Bow Silkbind Attacks, the Power Shot Animation Cancel as well as details on Bow Switch Skills.
| All Bow Guides | ||
|---|---|---|
Trees & Full List | How to Use | Best Builds |
| Bow Balance Changes and Fixes (Update 10.0) |
|---|
| ・ Adjusted all of the following weapon actions: ・ Jumping Melee Attack (Arrow Slice): Attack power increased ・ Lunging Melee Attack: Attack power increased ・ Melee Attack (Arrow Slice - 1st Hit): Attack power increased ・ Melee Attack (Arrow Slice - 2nd Hit): Attack power increased ・ Adjustments have been made per level to Charged Shots with the Bow. ・ Charge Level 1: Attack power increased; Elemental scaling slightly increased ・ Charge Level 2: Elemental scaling slightly increased ・ Charge Level 3: Attack power decreased; Elemental scaling slightly increased ・ Charge Level 4: Attack power decreased; Elemental scaling slightly increased ・ Coating effects have been increased when melee attacks (arrow slices) hit while coatings are applied. ・ Poison Coating: Status effect buildup increased ・ Para Coating: Status effect buildup increased ・ Sleep Coating: Status effect buildup increased ・ Blast Coating: Status effect buildup increased ・ Exhaust Coating: Stun value increased; Exhaust value increased ・ Power Coating: Attack power slightly increased ・ Close-range Coating: Attack power slightly increased ・ Focus Shot: Stamina recovery speed after landing on the ground has been increased. ・ Changed the calculation order for Close-range Coating and the Ballistics skill. ・ Arc Shot: Fixed a bug where aiming an Arc Shot would sometimes mistakenly register a level 1 Charge and show Charge graphical effects, despite Charge levels not existing for Arc Shot. ・ Fixed an issue where it was possible to combo into an Arc Shot with fewer-than-intended command inputs while drawing your bow. ・ Fixed a bug where the effects for Draw skills would not activate when performing a Charge action right after unsheathing in a stationary position. |
Bow received significant nerfs especially on damage for Charge Lv 3 and 4. This would definitely hurt the Bow's overall firepower in Sunbreak.
On another note though, the introduction of Stake Thrust gave Bow users a more concentrated damage dealing capabilities. You need to get close to the monster and stick the stake first though, so timing is still a very important thing.
Overall, the changes introduced balanced the bow - as like the Long Sword it has been steamrolling base Rise since release.
Weapon Changes in Sunbreak
The Butcher's Bind is a Silkbind Attack that uses the Ironsilk to latch on a monster. A follow-up arrow hitting the same spot where the Ironsilk is latched on will cause severing damage. This attack can slice off a monster's tail.
This Switch Skill lets you thrust a stake to any part of your target. This stake can explode and deal damage to a monster. Attacking the part where the stake is embedded will deal extra damage to the monster. This move can be switched with the Melee Attack.
Not introduced in any trailer, Bolt Boost is an additional Silkbind Attack added to the Sunbreak Expansion. This silkbind attack gives Bow users the power to shoot at Super Critical Range for a short time to deal increased damage. This silkbind is very good to pair with Dodgebolt as you're usually near the monster when you're running it!
Monster Hunter Rise: Sunbreak
Release Date and New Monsters
| MHRise Ranking | → | Sunbreak Ranking |
|---|---|---|
| (S - A - B) 3 Level Tier | (SS - S - A) 3 Level Tier |
The nerf on Charge Levels 3 and 4 have affected the overall damage output of the Bow, hence the drop in the tier list. The new Swich Skills felt lacking as well with one only providing a way to sever weapon while the other requires you to go near a monster and risk yourself.
The introduction of the Bow Charge Plus decoration is good though as builds can now be as flexible as ever. Some bows even have inherent Charge Level 4 so they don't need the decoration. This opens up possibilities for crazier builds in the mid to endgame!
Weapon Tier List
Charged shots
High mobility
Capability to use various coatings
You can make any of the Bow's attacks more powerful by charging it from level 1 up to level 3 (level 4 if you have the Bow Charge Plus skill).
Bow users can quickly evade with Charging Sidestep or Dodgebolt. Charging Sidestep charges your Bow by one level while Dodgebolt offers a parry-like move when you evade (and successful evasion charges your Bow!).
Bow users can also use different types of coatings to either empower the user (Power or Close Range) or apply Status Ailments to the monster (Blast, Sleep, Paralysis, or Poison).
High stamina consumption
Precision needed
Low defense
The Bow is a very stamina-heavy weapon. When making builds for the Bow, try including Constitution and Stamina Surge. If it's still not enough, try using Dash Juice.
Bow users have to aim precisely at a monster's weak points to completely optimize their damage. This can put off some players because some take time to get used to the controls. If ever, you can opt to use the gyroscope of the Nintendo Switch! You can turn it on in the settings.
List of Settings: Best Settings to Choose
The Bow, as a ranged weapon, takes more physical damage, making dodging and proper positioning important skills to learn for any Bow user.
| Switch | PC | Action |
|---|---|---|
| zL | Right Click | Aim |
| zR | Left Click | Shoot |
| A | MB4 | Melee Attack |
| X + A | MB4 + MB5 | Dragon Piercer |
| Hold, Hold, L + X or B | Hold, Hold Ctrl + MB4 or MB5 | Select Coating |
| X | MB5 | Load/Unload Coating |
| Hold, Hold, R + A | Shift + MB4 | Herculean Draw |
| Hold, Hold, R + X | Hold, Hold, Shift + MB5 | Focus Shot |
| Arc Shot | |||
|---|---|---|---|
| Draw | Arc Shot | ||
| Hold, zR Hold, Right Click | | ||
| Power Shot | |||
|---|---|---|---|
| Draw | Shoot | Power Shot (Press Quickly) | |
| Hold, Hold, | Let go of Let go of | | |
| Charging Sidestep Combo | |||
|---|---|---|---|
| Shoot | Charging Sidestep | Power Shot | Power Volley |
| | | | |
| Switch Controls | Hold Hold R + X |
|---|---|
| PC Controls | Hold Hold Shift + MB5 |
The new Butcher's Bind Silkbind Attack can be used in the Sunbreak demo and replaces either Focus Shot or Aerial Aim.
The user fires an Ironsilk-loaded arrows and creates a tether to the monster. If a follow-up shot lands on the same body part where the first shot is lodged, both arrows are bound together and inflict severing damage. If the follow-up shot does not land near the first shot, the lodged arrow disappears.
This move is very useful in cutting tails as long as both the initial and follow-up shot land the target.
This move costs one Wirebug charge and has a medium recovery speed.
| Switch Controls | R + A |
|---|---|
| PC Controls | Shift + MB4 |
Herculean Draw is a Silkbind Attack that makes the Bow user do a short evade and then temporarily buffs their attack power.
| Switch Controls | Hold Hold R + X |
|---|---|
| PC Controls | Hold Hold Shift + MB5 |
Focus Shot is a Silkbind Attack that pulls the user towards a direction with the help of the Wirebug and then lands at a crouching position. While crouching, you rapidly recover stamina! By default, it will pull you back, but you can use the left analog stick to choose the direction (left or right).
This also has plenty of invincibility frames so you can dodge away from dangerous situations!
| Switch Controls | Hold Hold R + X |
|---|---|
| PC Controls | Hold Hold Shift + MB5 |
This attack launches the hunter into the air, and while in midair, shots deal more damage than normal. The user can also use a close-range stabbing attack with an arrow on an unlucky monster below.
| Switch Controls | R + A |
|---|---|
| PC Controls | Shift + MB4 |
This silkbind attack gives Bow users the power to shoot at Super Critical Range for a short time to deal increased damage. This silkbind is very good to pair with Dodgebolt as you're usually near the monster when you're running it!
Switch Skills are unlocked with different conditions as you progress in the game. Base game MHRise provides Hunters with three (3) slots of Switch Skills, with the Sunbreak expansion adding two (2) more.
Note: Skills in red are exclusive to the Sunbreak expansion.
| Skill Slot | Switch Skill Choices |
|---|---|
| 1 | ・ Charging Sidestep ・ Dodgebolt |
| 2 | ・ Power Shot ・ Absolute Powershot |
| 3 | ・ Melee Attack ・ Stake Thrust |
| 4 | ・ Focus Shot ・ Aerial Aim ・ Butcher's Bind |
| 5 | ・ Herculean Draw ・ Bolt Boost |
Switch Skills Guide: How to Use Switch Skills
| Switched With | Controls |
|---|---|
| Power Shot | After firing an arrow, press After firing an arrow, press A or MB4 |
| Description | |
| Fires a powerful shot after charging. Shots are fired with a higher level than usual (but never over the charge level limit). Power Shots will cost more stamina but can stun the target. | |
Though the ability to stun monsters without Exhaust Coating is a good addition to the bow, the stun values of Absolute Power Shot are too small to be worth the extra stamina cost. You can only stun at most once or twice per hunt, which is a bad trade-off in our book. We recommend sticking to the normal Power Shots to manage your stamina more efficiently.
| Switched With | Controls |
|---|---|
| Charging Sidestep | Left Stick + B or Directional Button + Space while aming. B or Space during a combo |
| Description | |
| A spinning evade that doubles as an attack. Making it a near-miss can fill up the charge level considerably. Allows you to move forward, backward, left, or right. | |
This has no bad tradeoffs besides a short dodge distance and not being able to charge while sidestepping, so we recommend getting this one, especially if you like using Close-Range Coating.
Put at least Lv. 1 Evade Extender in your builds to mitigate the short dodge distance of Dodgebolt.
| Switched With | Controls |
|---|---|
| Focus Shot | Press X or MB5 to follow-up with an Aerial Diving Melee Attack. R + X or Shift + MB5 |
| Description | |
| An action for firing arrows by jumping straight up with a Wirebug. Particularly damaging shots can be fired from midair. A close-range attack using an arrow can also be aimed directly underneath you. Aerial Aim also retains your current bow charge level , so use this at max level (3 or 4) Wirebug Gauge Recovery Speed: Medium Wirebug Cost: 1 | |
When you get this, slot it in immediately. The main difference between this and Focus Shot is that Aerial Aim exchanges stamina recovery for the ability to aim from above. It's a good trade-off considering you can use Dash Juice to mitigate the stamina problems of the bow.
| Switched With | Controls |
|---|---|
| Melee Attack | Switch Press Press |
| Description | |
| Thrusts an explosive stake on your target. The stake reacts to follow-up attacks, dealing extra damage. The amount of damage dealt is determined by the type of arrow used. | |
This is a must-use for all Bow users and the stake that you drive on a monster will deal extra free damage whenever you target the part! Really easy to break parts this way!
| Switched With | Controls |
|---|---|
| Herculean Draw | Switch PC Shift + MB4 |
| Description | |
| Activates Super Critical Range for a short time. All arrows fired at Super Critical Range will deal increased damage. The activation lasts for around 105s. Wirebug Gauge Recovery Speed: Medium Wirebug Cost: 1 | |
This silkbind attack gives Bow users the power to shoot at Super Critical Range for a short time to deal increased damage. This silkbind is very good to pair with Dodgebolt as you're usually near the monster when you're running it!
| Switched With | Controls |
|---|---|
| Focus Shot | Switch Hold PC Hold |
| Description | |
| Fires an arrow loaded with Ironsilk. Shooting the tether spot will deal sever damage. Missing any arrow would cancel the skill. Wirebug Gauge Recovery Speed: Medium Wirebug Cost: 1 | |
This silkbind attack allows Bow users to deal sever damage and cut tails! It's pretty handy especially if you're a solo Bow user that aims to cut tails without resorting to the melee arrow attack.
| Input | |
|---|---|
| Choose Coating | Hold Hold |
| Apply / Remove Coating | |
| Reload Speed Lv. 2 automatically applies the coating while you are choosing! | |
Enlarge
Each Bow has a set of compatible coatings that they can use while on hunts. Compatible coatings are in white text, while incompatible ones are in gray text.
Some Bows have support for a lot of coatings like the Kelbi Stingshot - these Bows are great for support! Do check each Bow for its supported coatings before every hunt!
Bow coatings are items you craft using materials or bought from Kagero the Merchant in the Steelworks or the Guild Store in the Gathering Hub. You can only carry a certain number of coatings in your Item Pouch except for Close-range Coating. Be sure to bring crafting materials or restock your coatings by fast-traveling to camps in-between hunts!
| Coating | Max Qty. in Pouch | Effect |
|---|---|---|
| | ∞ | Arrows designed to deal more damage to nearby targets, at the cost of a reduced maximum range. Close range is now considered critical distance. |
| | 50 | An arrow coating that increases the attack power of arrows. |
| | 20 | An arrow coating that applies paralysis effects to arrows. |
| | 20 | An arrow coating that applies poison effects to arrows. |
| | 20 | An arrow coating that induces sleep. |
| | 20 | An arrow coating that applies explosive powder to arrows. |
| | 20 | Drains the monster's stamina so it tires more easily. Shots to the head can stun the monster. |
There are Bows with innate enhanced power for certain coatings denoted by a + sign next to the coating icon. This just means that the effects of such coatings are amplified.
This effect can also be achieved by adding Rampage Skills that increase coating efficacy on a Bow that is already compatible with that coating.
List of All Ammo and Coating
Enlarge
Shot types are unique per Bow, so you might want to check before crafting or equipping one. Each shot type has its unique strengths and weaknesses against certain monsters.
Shot types can also change depending on the Charge Level of the Bows. For example, Kelbi Stingshot has Spread type arrows for Level 1 and 2 charge levels while a Pierce for Level 3. We suggest checking the details of your Bow!
| Spread Shot |
|---|
| Spreads the arrow in a fan in front of you. Spreads arrows in a horizontal line so it's hard to focus on a weak spot. Quite easy to aim at weak spots because of the spread nature of the arrows. Spread Lvl 1: 3 Arrows Spread Lvl 2: 3 Arrows Spread Lvl 3: 5 Arrows Spread Lvl 4: 5 Arrows Spread Lvl 5: 5 Arrows Range: Short |
| Rapid Shot |
|---|
| Focuses all arrow hits on one area. Great for targeting weak spots. Quite hard to aim at weak spots. Rapid Lvl 1: 1 Arrow Rapid Lvl 2: 2 Arrows Rapid Lvl 3: 3 Arrows Rapid Lvl 4: 4 Arrows Rapid Lvl 5: 4 Arrows Range: Medium |
| Pierce Shot |
|---|
| Great against Leviathans and huge Elder Dragons. The arrow pierces through a focused spot and then continues through the monster, dealing 5 continuous hits. Quite hard to aim at weak spots. The number of arrow hits depends on the travel through the monster. Maximum of 6 hits. Range: Long |
| Switch Controls | zR or Hold zR |
|---|---|
| PC Controls | Left Click or hold Left Click |
Shooting is your main attacking method when using the Bow. Every shot will increase your Bow charge level by 1 until you reach the maximum charge level. You can also charge the shot by holding zR in exchange for continuous stamina drain.
Shooting your bow thrice will increase your Charge Level to Level 3. If you are wearing a Mighty Bow Feather, you can increase it further to Level 4.
If you shoot a shot after reaching the maximum, you will return to Charge Level 1. Be mindful of this to maximize your damage potential!
| Switch Controls | After Charged Attack, After Charged Attack, A |
|---|---|
| PC Controls | After Charged Attack, After Charged Attack, MB4 |
After firing a shot, you can follow it up with up to two more extra Power Shots if you have enough stamina. This increases (or retains when at maximum charge level) your Bow charge level per Power Shot!
| Switch Controls | Left Stick + B |
|---|---|
| PC Controls | Directional Button + Space |
The Charging Sidestep return in Monster Hunter Rise! It's an evasive maneuver that also allows you to charge your shots per sidestep. Once you have reached the maximum charge level (Level 3 or 4), subsequent sidesteps maintain the max Charge Level!
Charging Sidestep can be switched with the Switch Skill Dodgebolt. Dodgebolt adds a melee attack for every evade in exchange for shortened evade distance and lack of charging your shots. It can charge your shot but only when you parry just before an enemy attack hits you!
Switch Skills Guide: How to Unlock Switch Skills
| Switch Controls | zR + A |
|---|---|
| PC Controls | Left Click + MB4 |
Arc Shots in Monster Hunter Rise (MH Rise) differ so much from Arc Shots in Monster Hunter World (MHW). In this game, these shots now scatter powder that can buff the stats of everyone under it. There are three types of Arc Shots:
| Arc Shot Type | Effect |
|---|---|
| Affinity | Increases affinity by 15% for a short period of time. |
| Brace | Negates knockback for a short period of time. |
| Recovery | Gradually restores health for a short period of time. |
| Switch Controls | X + A |
|---|---|
| PC Controls | MB4 + MB5 |
Dragon Piercer is a returning move from Monster Hunter World (MHW) that scrapes an arrow on the ground and then unleashes a powerful Pierce shot after a long wind-up. This deals a ton of damage but requires a large opening.
Dragon Piercer's damage increases depending on your current charge level, so make sure to use this when your charge level is at maximum. Also, don't worry about critical distance - Dragon Piercer is always treated as being shot within critical distance no matter how near you are to the monster!
| Switch Controls | Hold Hold zL to aim → zR (x3) → A |
|---|---|
| PC Controls | Hold Hold Right Click to Aim → Left Click (x3) → MB4 |
With this combo, you can shoot Power Shots after a chain of shots! The Power Shots increase (or retains if at maximum charge level) the charge level of your Bow, so be mindful of your charge level status!
| Switch Controls | Hold Hold zL to Aim → zR (x3) → A (x2) → zL + Left Stick + B → zR → A (x2)... |
|---|---|
| PC Controls | Hold + Hold Right Click to Aim → Left Click (x3) → MB4 (x2) → Right Click + Directional Button + Space → Left Click → MB4 (x2) |
This is a combo that loops Charging Sidestep → Power Shot after fully charging your Bow with normal shots. This makes sure that we maximize the high damage from the max charge level of the Bow while maintaining evasiveness!
| Switch Controls | |
|---|---|
| PC Controls | Right Click + Space → Left Click then immediately press MB4 |
While doing the Power Shot Dance Combo, press zR or Left Click after a Charging Sidestep or Dodgebolt, then immediately press A or MB4 to execute a Power Shot. This effectively cancels the remaining shooting animation (from zR) and gives you two full arrow shots in one frame. This is extremely good DPS-wise , so practice this until it's muscle memory!
You can do this cancel either from Charging Sidestep or Dodgebolt although the former has a more forgiving Power Shot input window.
| Switch Controls | zL + B → zR(x2) → A (x2) → R + X |
|---|---|
| PC Controls | Right Click + Space → Left Click (x2) → MB4 (x2) → Shift + MB5 |
This very powerful combo replaces the Dragon Piercer of the previous combo with the Switch Skill Aerial Aim. Aerial Aim effectively boosts your damage without the long wind-up animation of the Dragon Piercer.
You can do this combo even while the monster is moving around because Aerial Aim is an effective evasion tool that shoots you upwards!
| Switch Controls | zL + B → zR (x2) → A (x2) → X + A |
|---|---|
| PC Controls | Right Click + Space → Left Click (x2) → MB4 (x2) → MB5 + MB4 |
This is a powerful combo that starts with the Charging Sidestep, charges up through rapid-fire attacks, fires Power Shots, and then ends with a Dragon Piercer. This is all performed while holding down zL to aim.
This combo is good to know but is outclassed by the Power Shot Dance Combo when it comes to DPS. You can opt to use this to wake up monsters from sleep, but that's about it.
Change your settings to be more Bow-friendly
Know the Proper Aim Distance
Gyro aiming is available, but we do not recommend using it.
Maximize the use of Focus Shot, if you opt to use it than Aerial Aim
Charge your shots and keep them at max
Utilize Charging Sidestep, if you opt to use it than Dodgebolt
When using Dodgebolt, get Lv. 1 Evade Extender
Master the Power Shot Animation Cancel
Support your allies with Arc Shots
Know what each coating does and use them accordingly
| Settings | Recommended |
|---|---|
| Camera Shake | None |
| Gunner Reticle Controls | Fast |
| Camera Controls | Type 2 |
| Camera Style | Focus Camera |
| Camera Distance | 100 |
If you want to master the Bow, we recommend looking into your settings and switching a few things up. While this is what we recommend, you may always prefer another setting. That's no problem, it's all up to what makes you more comfortable in the end!
How to Aim with the Bow: Manual Aim Vs. Gyroscrope
| Move | Arrow Trajectory | Critical Distance |
|---|---|---|
| Shoot (zR or Left Click) | Straight | Medium range |
| Quick Shot / Power Shot (A or MB4) | Straight, in three directions | Medium range |
| Arc Shot (zR + A or Left Click + MB4) | From above | None |
| Dragon Piercer (X + A or MB5 + MB4) | Straight, piercing | Short to long range |
At different ranges, the Bow can deal either no damage (out of range), some damage (middle of out of range and critical distance), or a lot of damage (critical distance). Your reticle will change to show how much damage you can deal.
| Critical Distance | |
|---|---|
| Medium | |
| Out of Range | |
Enlarge
The aiming mechanic for ranged weapons can utilize the built-in Gyroscope sensor of the Nintendo Switch / Pro Controller. This can ease the aiming process, especially for those that are having a hard time aiming using analog sticks. To enable Gyro Aiming, go to Options → Gyroscope → Guro Functionality (ON / OFF).
Though present, we do not recommend using the Gyroscopic functionality. The system is too unreliable, especially for high-pressure and precision-dependent games like Monster Hunter Rise (MH Rise). If you managed to make it work and got used to it, you may continue to do so.
How to Aim with the Bow: Manual Aim Vs. Gyroscrope
Focus Shot looks to be a game-changing ability since one of the biggest weaknesses of the Bow is that it consumes a lot of stamina. Try to use it as much as possible to keep your attacks continuous.
Charging the Bow's attacks increases its damage by a lot. You can charge shots simply by firing arrows one after the other or by using Charging Sidestep.
You may also charge your bow up to Level 4 if you have the Bow Charge Plus skill!
Using Bow Charge Plus is mandatory for the Bow as Charge Level 4 increases damage from Charge Level 3 by 20% ! This damage increase is no joke, so always go for that Charge Level 4!
The Charging Sidestep is both useful for evading and empowering your shots by one level. It is highly recommended that you weave this move into your combos.
Dodgebolt has a very short dodge animation compared to Charging Sidestep mostly because it's a counterattack dodge, not an evasion dodge. To get the most out of it though, we still suggest putting Lv. 1 Evade Extender in your build to mitigate the short dodge animation and give you ample evade distance to dodge out in dangerous situations.
If you're using Charging Sidestep, however, remove Evade Extender from your build. Charging Sidestep covers enough distance, and adding more will do you more harm than good because it will mess up your critical distance!
| Switch Controls | |
|---|---|
| PC Controls | Right Click + Space → Left Click then immediately press MB4 |
Power Shot Animation Cancel effectively increases your DPS by shooting two full arrow shots in one frame. If you want to dish out great damage, we suggest practicing doing this until it's second nature!
Instead of doing damage, Arc Shots in Monster Hunter Rise (MH Rise) now apply buffs to whoever is in the targeted area. Provide support to your allies with Arc Shots whenever it is needed!
Bow users should look to use coatings as much as possible not only to do more damage, but to provide support to their teammates by paralyzing, poisoning, or knocking out the monster. Take note, however, that some bows only support certain types of coatings, so check out your Bow's details before going on hunts!
For Bows that have compatibility with a lot of coatings, we suggest putting Lv. 2 Reload Speed into your builds. Having Lv. 2 Reload Speed automatically loads coatings as you cycle through them—perfect for Bows that support a wide range of coatings!
| Coating | Max Qty. in Pouch | Effect |
|---|---|---|
| | ∞ | Arrows designed to deal more damage to nearby targets, at the cost of a reduced maximum range. Close range is now considered critical distance. |
| | 50 | An arrow coating that increases the attack power of arrows. |
| | 20 | An arrow coating that applies paralysis effects to arrows. |
| | 20 | An arrow coating that applies poison effects to arrows. |
| | 20 | An arrow coating that induces sleep. |
| | 20 | An arrow coating that applies explosive powder to arrows. |
| | 20 | Drains the monster's stamina so it tires more easily. Shots to the head can stun the monster. |
List of All Ammo and Coatings
The different shot types have varying behaviors depending on several factors like distance and monster size. For example, Pierce Type Bows are great against large enemies with long bodies and are effective from afar. Knowing the behavior of each Bow can improve your overall performance!
| Spread Shot |
|---|
| Spreads the arrow in a fan in front of you. Spreads arrows in a horizontal line so it's hard to focus on a weak spot. Quite easy to aim at weak spots because of the spread nature of the arrows. Spread Lvl 1: 3 Arrows Spread Lvl 2: 3 Arrows Spread Lvl 3: 5 Arrows Spread Lvl 4: 5 Arrows Spread Lvl 5: 5 Arrows Range: Short |
| Rapid Shot |
|---|
| Focuses all arrow hits on one area. Great for targeting weak spots. Quite hard to aim at weak spots. Rapid Lvl 1: 1 Arrow Rapid Lvl 2: 2 Arrows Rapid Lvl 3: 3 Arrows Rapid Lvl 4: 4 Arrows Rapid Lvl 5: 4 Arrows Range: Medium |
| Pierce Shot |
|---|
| Great against Leviathans and huge Elder Dragons. The arrow pierces through a focused spot and then continues through the monster, dealing 5 continuous hits. Quite hard to aim at weak spots. The number of arrow hits depends on the travel through the monster. Maximum of 6 hits. Range: Long |
Quickshot is removed
Arc Shots have changed
Exhaust Coatings are added
Arc Shots in MH Rise have changed to providing support in the battlefield by scattering stat-improving dust in a portion of the battlefield. These Arc Shots have the following effects:
| Arc Shot Type | Effect |
|---|---|
| Affinity | Increases affinity by 15% for a short period of time |
| Brace | Negates knockback for a short period of time |
| Recovery | Gradually restores health for a short period of time. |
| Weapon Type Guides | ||
|---|---|---|
Weapons and Weapon Types | Weapon Type Tier List | Builds for Each Weapon Type |
| Melee Weapons | ||
|---|---|---|
| Guide | Weapon Tree | Guide | Weapon Tree | Guide | Weapon Tree |
| Guide | Weapon Tree | Guide | Weapon Tree | Guide | Weapon Tree |
| Guide | Weapon Tree | Guide | Weapon Tree | Melodies | Guide | Weapon Tree |
| Guide | Weapon Tree | Guide | Weapon Tree | Kinsects | |
| Ranged Weapons | ||
|---|---|---|
| Guide | Weapon Tree | Guide | Weapon Tree | Guide | Weapon Tree |
Source: https://game8.co/games/Monster-Hunter-Rise/archives/315821
Trees & Full List
How to Use
Best Builds
Weapons and Weapon Types
Weapon Type Tier List
Builds for Each Weapon Type
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